How to Combine AI & Manual Work to Create Beautiful Digital Portrait

For the head and body, I completed the modeling in ZBrush. I started with a sphere using DynaMesh. In terms of creation, I like to use a sphere as the initial basic model, which allows me to create more freely. During this process, I didn’t need to think about the model’s mesh. I didn’t have to be too careful when making it. I can make it very easy and fast drawing a rough image of the model. Once the rough image was settled on, I used Wrap4D to give the model a MetaHuman mesh. For the production of high-end models, I used some scanned materials, such as materials provided by TexturingXYZ, 3D Scan Store, Triplegangers, and other platforms, and then matched and optimized them according to the characteristics of the character."

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{Author}Vick Wen{/Author}
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{Source}Inspiration{/Source}
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